• Shadrak Guichard-Foster

Reworking and reworking

...and reworking! I've been looking at the camera work and felt it was either too still or two sudden for the most part. I had to remind myself that although the camera in Maya can move anywhere, it's best to treat it like a camera on set and as if we either have a camera man or a crane and so I went back and changed elements!

An example of a reworked camera section

With the camera changes implemented, everything feels a lot more lively! I've had several comments from peers praising the new camera work, some of those from the Facebook 10K Hours group!

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