
CV/Resume


Maya

Lens Studio

After Effects

Photoshop

Blender
2022 August - Present: Head of VFX at MXX
Managing a strong team, ensuring all members are working in their desired areas and to their respective strengths. Whilst working on AR experiences and communicating with other heads of department
2020 September - 2022 August: 3D Animator, Modeller & Lens Creator at MXX
Creating bespoke AR experiences, using Maya, Lens Studio, After Effects and Photoshop. Working with clients such as:
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OnePlus
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Snapchat
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NYX
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Pepsi
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Warner Music Group
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Def Jam Studios
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Universal Records
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Sony Music
2020 April - 2021 July: Freelance Animator at Innervation Brothers
Working on both acting and dynamic shots for the upcoming short film: Zelda – Lost In Time. This involved:
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Taking onboard feedback and applying to shots.
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Working closely with the director and lead animator to discuss, plan and work through shots.
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Exporting shots to prepare them for Unreal engine usage
2018 June - 2019 June: Junior Animator at Cubic Motion
Creating realistic facial animation for various AAA games and game cinematics. Communicating with animation leads and producers whilst meeting strict deadlines and taking on feedback. Projects include:
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Man of Medan (2019)
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Blood and Truth VR (2019)
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Various TBA projects